Portfolio
Andy Konieczny
Senior Technical Animator | Gameplay Systems | Technical Design | Unreal Engine
Senior Technical Animator specializing in gameplay animation systems, Unreal Engine implementation, and cross-disciplinary collaboration on AAA and independent game productions. Experienced in designing and implementing animation technologies including motion matching, procedural animation systems and physics-driven character behaviors, with a focus on translating creative vision into responsive, high-quality experiences. Proven ability to design and implement technical solutions from prototype through ship while improving iteration speed, production efficiency, and system reliability.
Selected Work

Battlefield 1
Technical Animation Craft Director

Far Cry 4
Animation Technical Director

Lynked: Banner of the Spark
Animation Director

We Gotta Go
Animation Director

F.E.A.R. 3
Lead Animator

Fracture
Lead Animator / Technical Artist

Def Jam: Icon
Lead Animator

Fight Night Round 3
Senior Motion Capture Animator

Fight Night Round 2
Senior Motion Capture Animator

PSI-Ops: The Mindgate Conspiracy
Senior Animator

Mortal Kombat: Deadly Alliance
Lighting and Rendering Artist

NBA Ballers
Motion Capture Animator

NFL Blitz 20-02
Stadium / Character / Object Artist

C.A.R.T. Fury Racing
Level / Object Artist