Portfolio

Andy Konieczny

Senior Technical Animator | Gameplay Systems | Technical Design | Unreal Engine

Senior Technical Animator specializing in gameplay animation systems, Unreal Engine implementation, and cross-disciplinary collaboration on AAA and independent game productions. Experienced in designing and implementing animation technologies including motion matching, procedural animation systems and physics-driven character behaviors, with a focus on translating creative vision into responsive, high-quality experiences. Proven ability to design and implement technical solutions from prototype through ship while improving iteration speed, production efficiency, and system reliability.

Selected Work

Battlefield 1

Technical Animation Craft Director

Far Cry 4

Animation Technical Director

Lynked: Banner of the Spark

Animation Director

We Gotta Go

Animation Director

F.E.A.R. 3

Lead Animator

Fracture

Lead Animator / Technical Artist

Def Jam: Icon

Lead Animator

Fight Night Round 3

Senior Motion Capture Animator

Fight Night Round 2

Senior Motion Capture Animator

PSI-Ops: The Mindgate Conspiracy

Senior Animator

Mortal Kombat: Deadly Alliance

Lighting and Rendering Artist

NBA Ballers

Motion Capture Animator

NFL Blitz 20-02

Stadium / Character / Object Artist

C.A.R.T. Fury Racing

Level / Object Artist