Andy Konieczny
Senior Technical Animator | Gameplay Systems | Technical Design | Unreal Engine
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DEVLOG
Showcasing game systems built for real productions, alongside experiments with emerging AI tools and workflows
Jul 7, 2026
A chain-reaction combat system for Lynked: Banner of the Spark Co-developed with Gameplay Programmer Jake Warmerdam
Jul 14, 2026
How IK, animation-driven hit windows, and positional attack selection let a giant boss attack anywhere on the battlefield.
Jul 21, 2026
What Worked, What Broke, and What I'd Do Differently
Jul 28, 2026
How I combined EQS positioning, threat awareness, probabilistic evasion, and revive mechanics to create companion NPCs that felt like capable teammates while preserving challenge and encouraging cooperative gameplay.
Aug 4, 2026
How we built a configurable train system for Lynked: Banner of the Spark to create a boss encounter that felt like a natural evolution of everything players had learned throughout the level.